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you are ene hasiberria. you will code the genes of cells that will live before you, obeying you at first but soon escaping design to evolve away from you. you will learn the language and you will make creatures that will survive ever stronger strains. make life.niveaux jaio.zip (14 MB) no installer, no junk, no nothing, just an application. • mac os x 10.4.11 or later. • universal (ppc and x86). • english and french. • version 1120 (december 2011), with debugger!linux? windows? we’re working on it.
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short trailer (60 s)
full trailer (120 s)
… go take a look a the youtube channel.
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jaio is a stochastic simulation game that consists in programming cells that are born, eat, breed and die in a two-dimensional world. these cells are true living beings struggling for existence. fueled by mutations and natural selection, evolution soon transforms everything programmed; life rolls on unstopped and unfathomed.tutorial levels guide you through learning the language, before moving on to game levels, where you code cells that will have to survive increasingly strong strains.you are both god and an apprentice, creating avid and impatient creatures, watching them evolve, survive or go extinct.
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choose a level, ene hasiberria. |
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instructions will help you learn the language and code your cells’ genes. |
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simulate your cells. |
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syntax errors will be flagged as you code. |
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your goal is to code life. |
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not a few people have put in months of effort into jaio, including jean-françois, élisabeth, mathieu, pierre-olivier, caroline and others. we think we can trust people to do the right thing: if you like the game, if you really use it and if you can afford it, contribute.we think that if, as we do, you’ll happily drink your way through fifty bucks of thursday-night cinq à sept, then plunking down $10 seems reasonable.
e-mail us.
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linux? windows?we’re working on a qt version that we plan to compile for windows and linux. we’ve given qtcreator an honest try but, in the end, reluctantly, we’ve decided to go back to cmake and visual studio. we ain’t promising anything but we’re working on it.
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